Hmm somehow Flixel has stopped with updates since version v2.43 which is like 65 days ago.. while on the other hand FlashPunk is showing constant updates up till v1.4 on August 11.
Hope ChevyRay is doing well as we eagerly awaits more updates to Flixel.
Drawing is an art. We start with a blank piece of paper and end with a masterpiece. Programming however you want it to be, IS NOT AN ART. You start with full commitment and end up half frustrated. :(.. well not always :)
Showing posts with label FlashPunk. Show all posts
Showing posts with label FlashPunk. Show all posts
Friday, August 20, 2010
Monday, May 31, 2010
While I am away....
While I am away finishing off C&C 4, Flashpunk has gone Version 1. It was 0.8 before. Much improvement has been added includes the all mighty...
Not to mentione the older pre - V1 source codes are uncompilable now with the V1 :(
No worries... a quick porting over by your local flash programmer will do the trick.not
With these new stuffs in place and comparing the activities and updates on flixel and flashpunk, I can't help but to reevaluate which one should I concerntrate on...
hmmm....more news after the commercials
- ability to choose frame or time based rate... framerate or timestep based game engine.
- Various helper class for animation, collision and ...
- basically a redesign of the classes for objects and inputs
- powerful motion tweening stuffs
- path based motion
advanced godlike AI- particle effects and emitters
- we even have a more powerful sound department now... with pan, fading,...
dolby and skywalker sound
Not to mentione the older pre - V1 source codes are uncompilable now with the V1 :(
No worries... a quick porting over by your local flash programmer will do the trick.
With these new stuffs in place and comparing the activities and updates on flixel and flashpunk, I can't help but to reevaluate which one should I concerntrate on...
hmmm....
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