- ability to choose frame or time based rate... framerate or timestep based game engine.
- Various helper class for animation, collision and ...
- basically a redesign of the classes for objects and inputs
- powerful motion tweening stuffs
- path based motion
advanced godlike AI- particle effects and emitters
- we even have a more powerful sound department now... with pan, fading,...
dolby and skywalker sound
Not to mentione the older pre - V1 source codes are uncompilable now with the V1 :(
No worries... a quick porting over by your local flash programmer will do the trick.
With these new stuffs in place and comparing the activities and updates on flixel and flashpunk, I can't help but to reevaluate which one should I concerntrate on...
hmmm....
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