"Warning: This compilation unit did not have a factoryClass specified in Frame metadata to load the configured runtime shared libraries. To compile without runtime shared libraries either set the -static-link-runtime-shared-libraries option to true or remove the -runtime-shared-libraries option."
Go to Projects->Properties->Compiler Options->Additional Compiler Options
Add -static-link-runtime-shared-libraries=true into the String Array... click on that '...' button to add. If you are like me, you will try to type into the 'String Array' thingy but it doesn't work.
It should look like below...
Soon after there appears a blank Flash Player Screen. If it's not there, one of the reason might be that the 'No output' checkbox is checked. Just go to Projects->Properties to uncheck that OR you might have the 'Test Movie' option below messed up, which is not likely to happen.
Everything runs, fine. You just compiled your first Flash Develop empty project. Now what fun is that? Lets put in the traditional 'Hello World' Expand the Project Viewer Tree
Ok.. back to coding. Starting from main.as, double click on it and watch what was defaulty
in the init function. Hit F5 and you should see a 'Hello World' in the 'Output' window.
What's that? No Hello World?
Tools->Program Settings->FlashViewer ... mine is 'flashplayer_10_sa_debug.exe'.
Ok you should be able to get the 'Hello World' working properly by now!